Read to Green Angel Tower Part 2 Free Online

To Green Angel Tower, Volume 2

  Table of Contents

Title Folio

Copyright Page

Dedication

Office 1

Chapter i - Tears and Smoke

Chapter 2 - Ghost Moon

Chapter three - Windows Like Eyes

Chapter four - A Thousand Leaves, A Yard Shadows

Chapter v - Ffamedance

Chapter half-dozen - The Circle Narrows

Chapter 7 - White Tree, Black Fruit

Chapter 8 - A Confession

Chapter 9 - The Third House

Chapter 10 - A Wound in the World

Affiliate 11 - Heartbeats

Chapter 12 - Sleepless in Darkness

Chapter thirteen - The Fallen Sun

Chapter 14 - Empires of Grit

Chapter 15 - A Meandering of Ink

Chapter 16 - Roots of the White Tree

Chapter 17 - An Ember in the Nighttime Sky

Chapter xviii - The Shadow King

Chapter 19 - Cunning as Time

Chapter xx - Prisoned on the Wheel

Part TWO

Chapter 21 - The Frightened Ones

Chapter 22 - A Sleeping Dragon

Chapter 23 - The Rose Unmade

Chapter 24 - The Graylands

Affiliate 25 - Living in Exile

Chapter 26 - Song of the Red Star

Chapter 27 - Hammer of Pain

Chapter 28 - Abased Means

Chapter 29 - The Hand of the North

Affiliate 30 - Beside the Puddle

Chapter 31 - The False Messenger

Chapter 32 - The Tower

Chapter 33 - Hidden from the Stars

Chapter 34 - Leavetaking

Afterword

Appendix

"Light-green ANGEL TOWER

has its mysteries, but even more fascinating is the labyrinth of tunnels, hidden passageways, and corridors hidden under the Hayholt.... Information technology's 1 of the nigh hit constructions since Ghormenghast, and a major function of this triumphant conclusion to a hefty trilogy." -Locus

"This sprawling, spellbinding conclusion to the trilogy that began with The Dragonbone Chair weaves together a multitude of intricate strands, building to a suitably apocalyptic confrontation between adept and evil."—Publishers Weekly

"A gripping gamble ... refreshing and invigorating ... 'To Green Angel Tower' is a magnificent catastrophe to a superlative high fantasy trilogy."—The Herald

"A thoroughly enjoyable, well-wrought ballsy fantasy.... The plot, events, and characters are and then tightly connected the pages turn miraculously quickly. Every scene is needed and vivid."

-SFRA Review

DAW BOOKS PRESENTS THE FINEST IN IMAGINATIVE FICTION BY

TAD WILLIAMS

TAILCHASER'S SONG

THE State of war OF THE FLOWERS

SHADOWMARCH

SHADOWPLAY

SHADOWRISE*

Retentiveness, SORROW, AND THORN

THE DRAGONBONE CHAIR

Stone OF Bye

To GREEN ANGEL Tower

OTHERLAND

Metropolis OF Gilded SHADOW

RIVER OF BLUE FIRE

Mountain OF Blackness Glass

SEA OF Argent LIGHT

*Coming soon from DAW Books

Copyright © 1993 by Tad Williams.

DAW Book Collectors No. 948.

DAW Books are distributed by Penguin U. S. A.

All characters and events in this volume are fictitious.

Any resemblance to persons living or dead

is strictly casual.

eISBN : 978-ane-101-14223-3

Outset Paperback Printing, July 1994

19

DAW TRADEMARK REGISTERED

U. S. PAT OFF. AND Foreign COUNTRIES

—MARCA REGISTRADA

HECHO EN The statesA.

http://us.penguingroup.com

This serial is dedicated to my female parent,

Barbara Jean Evans,

who taught me to search for other worlds,

and to share the things I find in them.

This final book, To Light-green Angel Tower,

in itself a little world of heartbreak and joy,

I dedicate to Nancy Deming-Williams,

with much, much love.

Writer's Note

And expiry shall accept no rule.

Dead men naked they shall be ane .

With the man in the wind and the due west moon;

When their bones are picked clean and the clean bones

gone

They shall have stars at elbow and foot;

Though they go mad they shall exist sane,

Though they sink through the sea they shall rise once again;

Though lovers be lost beloved shall not;

And death shall have no dominion ...

—DYLAN THOMAS (from "And Decease Shall Have No Dominion ")

Tell all the truth simply tell it camber,

Success in excursion lies,

Too bright for our infirm delight

The truth'due south superb surprise;

Equally lightning to the children eased

With explanation kind,

The truth must dazzle gradually

Or every man exist blind.

—EMILY DICKINSON

Many people gave me a great deal of help with these books, ranging from suggestions and moral back up to crucial logistical aid. Eva Cumming, Nancy Deming-Williams, Arthur Ross Evans, Andrew Harris, Paul Hudspeth, Peter Stampfel, Doug Werner, Michael Whelan, the lovely folks at DAW Books, and all my friends on GEnie® make upward only a minor (simply pregnant) sampling of those who helped me finish The Story That Ate My Life.

Particular thanks for assistance on this terminal book of the Bloated Ballsy goes to Mary Frey, who put a bogglesome amount of free energy and time into reading and—for lack of a better word—analyzing a monstrous manuscript. She gave me an incredible boost when I really needed it.

And, of course, the contributions of my editors, Sheila Gilbert and Betsy Wollheim, are incalculable. Caring a lot is their crime, and here at last is their well-deserved punishment.

To all of the to a higher place, and to all the other friends and supporters unmentioned simply by no means unremembered, I give my most heartfelt thanks.

NOTE: In that location is a cast of characters, a glossary of terms, and a guide to pronunciation at the back of this book.

Synopsis of The Dragonbone Chair

For eons the Hayholt belonged to the immortal Sithi, merely they had fled the great castle earlier the onslaught of Mankind. Men have long ruled this greatest of potent-holds, and the rest of Osten Ard as well. Prester John, High King of all the nations of men, is its most recent principal; after an early life of triumph and glory, he has presided over decades of peace from his skeletal throne, the Dragonbone Chair.

Simon, an bad-mannered fourteen year old, is one of the Hayholt's scullions. His parents are dead, his simply real family unit the chambermaids and their stem mistress, Rachel the Dragon. When Simon can escape his kitchen-work he steals away to the chaotic chambers of Doctor Morgenes, the castle'due south eccentric scholar. When the old man invites Simon to exist his amateur, the youth is overjoyed—until he discovers that Morgenes prefers teaching reading and writing to magic.

Soon ancient King John volition die, and so Elias, the older of his two sons, prepares to take the throne. Josua, Elias' somber blood brother, nicknamed Lackhand because of a disfiguring wound, argues harshly with the king-to-be well-nigh Pryrates, the ill-reputed priest who is one of Elias' closest directorate. The brothers' feud is a cloud of foreboding over castle and land.

Elias' reign as king starts well, but a drought comes and plague strikes several of the nations of Osten Ard. Shortly outlaws roam the roads and people begin to vanish from isolated village

s. The society of things is breaking down, and the king'southward subjects are losing confidence in his rule, but nothing seems to bother the monarch or his friends. Every bit rumblings of discontent begin to be heard throughout the kingdom, Elias' brother Josua disappears—to plot rebellion, some say.

Elias' misrule upsets many, including Duke Isgrimnur of Rimmersgard and Count Eolair, an emissary from the western country of Hernystir. Even Rex Elias' ain daughter Miriamele is uneasy, especially about the blood-red-robed Pryrates, her father's trusted adviser.

Meanwhile Simon is muddling along equally Morgenes' helper. The two become fast friends despite Simon's mooncalf nature and the doctor'south refusal to teach him annihilation resembling magic. During one of his meander ings through the surreptitious byways of the labyrinthine Hayholt, Simon discovers a hole-and-corner passage and is almost captured at that place by Pryrates. Eluding the priest, he enters a hidden underground chamber and finds Josua, who is beingness held captive for use in some terrible ritual planned by Pryrates. Simon fetches Doctor Morgenes and the two of them gratuitous Josua and have him to the doctor's chambers, where Josua is sent to freedom downward a tunnel that leads beneath the aboriginal castle. And so, equally Morgenes is sending off messenger birds to mysterious friends, bearing news of what has happened, Pryrates and the king's guard come to abort the physician and Simon. Morgenes is killed fighting Pryrates, only his cede allows Simon to escape into the tunnel.

Half-maddened, Simon makes his way through the midnight corridors below the castle, which contain the ruins of the old Sithi palace. He surfaces in the graveyard across the town wall, then is lured by the light of a blaze. He witnesses a weird scene: Pryrates and King Elias engaged in a ritual with blackness-robed, white-faced creatures. The pale things requite Elias a foreign gray sword of disturbing power, named Sorrow. Simon flees.

Life in the wilderness on the edge of the great forest Aldheorte is miserable, and weeks after Simon is nearly dead from hunger and burnout, but withal far away from his destination, Josua's northern keep at Naglimund. Going to a forest cot to beg, he finds a strange being caught in a trap—one of the Sithi, a race thought to be mythical, or at least long-vanished. The cotsman returns, but before he can kill the helpless Sitha, Simon strikes him down. The Sitha, once freed, stops merely long plenty to fire a white arrow at Simon, then disappears. A new vocalism tells Simon to take the white arrow, that information technology is a Sithi gift.

The dwarfish newcomer is a troll named Binabik, who rides a smashing grey wolf. He tells Simon he was only passing by, but now he will back-trail the boy to Naglimund. Simon and Binabik endure many adventures and strange events on the manner to Naglimund: they come to realize that they have fallen afoul of a threat greater than but a king and his counselor deprived of their prisoner. At last, when they find themselves pursued by unearthly white hounds who clothing the brand of Stormspike, a mountain of evil reputation in the far north, they are forced to caput for the shelter of Geloë's forest house, taking with them a pair of travelers they have rescued from the hounds. Geloë, a blunt-spoken wood woman with a reputation as a witch, confers with them and agrees that somehow the ancient Norns, embittered relatives of the Sithi, accept become embroiled in the fate of Prester John's kingdom.

Pursuers human and otherwise threaten them on their journeying to Naglimund. After Binabik is shot with an arrow, Simon and one of the rescued travelers, a servant girl, must struggle on through the forest. They are attacked by a shaggy behemothic and saved only past the appearance of Josua's hunting party.

The prince brings them to Naglimund, where Binabik'south wounds are cared for, and where it is confirmed that Simon has stumbled into a terrifying swirl of events. Elias is coming presently to besiege Josua's castle. Simon's serving-daughter companion was Princess Miriamele traveling in disguise, fleeing her male parent, whom she fears has gone mad under Pryrates' influence. From all over the northward and elsewhere, frightened people are flocking to Naglimund and Josua, their last protection against a mad king.

Then, as the prince and others talk over the coming battle, a strange one-time Rimmersman named Jarnauga appears in the council's meeting hall. He is a member of the League of the Curl, a circumvolve of scholars and initiates of which Morgenes and Binabik'south primary were both part, and he brings more grim news. Their enemy, he says, is not but Elias: the king is receiving aid from Ineluki the Storm King, who had in one case been a prince of the Sithi—just who has been dead for five centuries, and whose bodiless spirit now rules the Norns of Stormspike Mountain, pale relatives of the banished Sithi.

It was the terrible magic of the gray sword Sorrow that caused Ineluki'southward expiry—that, and mankind's assail on the Sithi. The League of the Scroll believes that Sorrow has been given to Elias as the first footstep in some incomprehensible programme of revenge, a plan that will bring the world beneath the heel of the undead Tempest King. The only promise comes from a prophetic poem that seems to suggest that "three swords" might help plow back Ineluki'southward powerful magic.

One of the swords is the Tempest Rex'southward Sorrow, already in the hands of their enemy, Male monarch Elias. Another is the Rimmersgard bract Minneyar, which was as well one time at the Hayholt, simply whose whereabouts are now unknown. The 3rd is Thorn, blackness sword of King John'due south greatest knight, Sir Camaris. Jarnauga and others think they have traced it to a location in the frozen n. On this slim hope, Josua sends Binabik, Simon, and several soldiers off in search of Thorn, even every bit Naglimund prepares for siege.

Others are affected by the growing crisis. Princess Miriamele, frustrated by her uncle Josua's attempts to protect her, escapes Naglimund in disguise, accompanied by the mysterious monk Cadrach. She hopes to make her way to southern Nabban and plead with her relatives there to aid Josua. Sometime Duke Isgrimnur, at Josua'southward urging, disguises his ain very recognizable features and follows after to rescue her. Tiamak, a swamp-home Wrannaman scholar, receives a strange message from his quondam mentor Morgenes that tells of bad times coming and hints that Tiamak has a part to play. Maegwin, daughter of the rex of Hernystir, watches helplessly as her own family and country are fatigued into a whirlpool of war by the treachery of High King Elias.

Simon and Binabik and their company are ambushed by Ingen Jegger, huntsman of Stormspike, and his servants. They are saved merely past the reappearance of the Sitha Jiriki, whom Simon had saved from the cotsman's trap. When he learns of their quest, Jiriki decides to back-trail them to Urmsheim Mountain, legendary habitation of one of the nifty dragons, in search of Thorn.

By the time Simon and the others reach the mountain, King Elias has brought his besieging army to Josua'due south castle at Naglimund, and though the first attacks are repulsed, the defenders endure bully losses. At final Elias' forces seem to retreat and give upwards the siege, simply earlier the stronghold's inhabitants can celebrate, a weird tempest appears on the northern horizon, bearing downwards on Naglimund. The storm is the cloak nether which Ineluki'south own horrifying army of Norns and giants travels, and when the Scarlet Hand, the Tempest Male monarch's principal servants, throw down Naglimund'southward gates, a terrible slaughter begins. Josua and a few others manage to flee the ruin of the castle. Before escaping into the great forest, Prince Josua curses Elias for his conscienceless bargain with the Storm King and swears that he volition take their father'southward crown back.

Simon and his companions climb Urmsheim, coming through great dangers to discover the Uduntree, a titanic frozen waterfall. In that location they find Thorn in a tomblike cave. Before they tin accept the sword and brand their escape, Ingen Jegger appears one time more and attacks with his troop of soldiers. The boxing awakens Igjarjuk, the white dragon, who has been slumbering for years beneath the ice. Many on both sides are killed. Simon alone is left standing, trapped on the edge of a cliff; as the ice-worm bears down upon him, he lifts Thorn and swings information technology. The dragon's scalding black blood spurts over him equally he is struck senseless.

Simon awakens in a cave on the troll mountain of Yiqanuc. Jiriki and Haestan, an Erkynlandish soldier, nurse him to health. Thorn has been rescued from Urmsheim, merely Binabik is being held prisoner by his ain people, forth with Sludig the Rimmersman, under senten

ce of death. Simon himself has been scarred by the dragon'south blood and a broad swath of his hair has turned white. Jiriki names him "Snowlock" and tells Simon that, for good or for evil, he has been irrevocably marked.

Synopsis of Rock of Goodbye

Simon, the Sitha Jiriki, and soldier Haestan are honored guests in the mountaintop city of the diminutive Qanuc trolls. But Sludig—whose Rimmersgard folk are the Qanuc's ancient enemies—and Simon's troll friend Binabik are non so well treated; Binabik's people hold them both convict, under sentence of death. An audition with the Herder and Huntress, rulers of the Qanuc, reveals that Binabik is being blamed not but for deserting his tribe, only for declining to fulfill his vow of marriage to Sisqi, youngest girl of the reigning family. Simon begs Jiriki to intercede, but the Sitha has obligations to his own family unit, and will not in any example interfere with trollish justice. Presently before the executions, Jiriki departs for his habitation.

Although Sisqi is biting about Binabik's seeming fickleness, she cannot stand to come across him killed. With Simon and Haestan, she arranges a rescue of the ii prisoners, only every bit they seek a scroll from Binabik'south main'southward cave which volition requite them the information necessary to discover a identify named the Stone of Farewell—which Simon has learned of in a vision—they are recaptured by the angry Qanuc leaders. But Binabik's master's decease-testament confirms the troll's story of his absence, and its warnings finally convince the Herder and Huntress that at that place are indeed dangers to all the country which they have non understood. Afterwards some give-and-take, the prisoners are pardoned and Simon and his companions are given permission to leave Yiqanuc and take the powerful sword Thorn to exiled Prince Josua. Sisqi and other trolls will accompany them as far as the base of the mountains.

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